Saturday, June 18, 2011

MMMEEEEEEDDDDDDDIIIIIIIIIICCCCCCCC!!!!!

Yes that's right, that was the distressed slightly prepubescent war time cry for help for a fallen comrade. Or, what I like to call, complete victory on Battlefield Bad Company 2.

The other night my friends and I decided we were going to play some BC2, however, I am without a mic so I usually just play the medic. My job is to just run around and revive people after they have been shot, run over, blown to oblivion, etc. Its an easy job when you are without communication because all you have to do is keep others alive while they do all the work. We play a game type called Rush. One team attacks with 75 lives for the team, the other team defends with unlimited lives. Attackers have to go plant a bomb at two way points before they run out of lives. Though, when someone gets revived, it does not subtract a life from the total lives left. After both charges have been planted, two new targets pop up and the lives are reset back to 75. Well little did we know that we would be beating teams in record times for us with what happened next.

After a few rounds of thoroughly pissing off the other teams with having a competent medic around, I get this crazy idea. What if the four of us played as medics. Now let me give you a better idea of the medic class. The  medic's prime weapon is a light machine gun, usually an m60. He is also equipped defibrillators to revive fallen teammates, and he also carries a healthpack that can be thrown on the ground and will heal nearby teammates. That last bit a good tactic to prolong firefights and sometimes will give you an advantage.

In BC2, not only are you trying to meet the objectives, you also have a personal score for how well you do. Simple things like kills, assist, revives, blowing up the objectives, will give you points. With medics, you get the same amount of points for a revive as someone would a kill, and you get about half that when you heal someone. So there is potential for racking up a good score. Little did we know we would blow everyone out of the water.

So, the first round with all medics, the four of us are just goofing around getting good kick out of constantly reviving each other when one person goes down. Then we realized how effective the health packs were when four medics dropped them. We called this tactic the health bubble. This was getting interesting.

We charge the first station, plant the charge and wait. We dropped the four health packs around us and lit up anything that moved with our m60s. If someone died, I'd revive him. If I died, someone would revive me. If he died, so on and so forth. We had a nice little system. Remember, because they were revives, our lives left meter was not going down. It was as if we almost had infinite lives. Nothing could stop us. Then 4 other player who we had to contact with on our team started to join us as medics. We ended up with a majority of our team as medics running from objective to objective taking them out in record time. No one could stop us, snipers didn't have the rate of fire to take all of us out. The assault and engineers were getting leveled by our m60s. The medic ruled this day.

I could only imagine the frustration the other team met when they run  straight into a team of medics who are just as focused, if not more focused, on keeping their teammates alive than they are focused on killing tangos. So, important lesson, never underestimate the medic.

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